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Tropical Island Environment, AIE year 2 project

2nd year assignment project at AIE Adelaide focussing on modularity in environment assets. Project completed as a 4-person group with my focus being on producing all but one of the vegetation assets. Overall aesthetic was intended to be stylised realism with a fairly high allowance for poly count and texture sizes. Workflow generally ran as a high-to-low modelling process, referencing real world plants studied in detail at the Adelaide Botanic Gardens. High-poly models generally produced in Maya as subdivision-modelled parts with photogrammetry via Agisoft Metashape used for some stems and ground textures. SpeedTree was used for generating the base branches and stem of the Annatto Tree asset. Texture sets baked via Substance Painter as with remaining texturing. Photoshop used for final touch-ups, generating tiling textures, partial real-world photo overlays to diffuse textures and producing SSS maps.

In-game render - Overview of island setting

In-game render - Overview of island setting

In-game render - artist's corner

In-game render - artist's corner

In-game render - approaches to house

In-game render - approaches to house

In-game render - Bamboo Palms in lantern light

In-game render - Bamboo Palms in lantern light

Model to real-life reference comparison - Annatto Tree

Model to real-life reference comparison - Annatto Tree

Low-poly model modular components - Bamboo Palm

Low-poly model modular components - Bamboo Palm

Photogrammetry generation of Cabbage Palm stem

Photogrammetry generation of Cabbage Palm stem

High-poly subdivision modelled leaf and twig sets for Annatto Tree

High-poly subdivision modelled leaf and twig sets for Annatto Tree

All contributions to the scene produced by myself: Annatto Tree, Cabbage Palm, Bamboo Palm, Cast Iron Plant, grass and photogrammetry-generated leaflitter ground texture

All contributions to the scene produced by myself: Annatto Tree, Cabbage Palm, Bamboo Palm, Cast Iron Plant, grass and photogrammetry-generated leaflitter ground texture

Render of my asset contributions in Marmoset

Render of my asset contributions in Marmoset

Texture Sets - Photogrammetry-generated leaflitter tileable texture

Texture Sets - Photogrammetry-generated leaflitter tileable texture

Texture Sets - Bamboo Palm with additional transparency and sub-surface scattering textures

Texture Sets - Bamboo Palm with additional transparency and sub-surface scattering textures