My background is in 2D drawing and architecture, having completed a bachelor degree in architecture at the University of Tasmania in 2019. I am presently diversifying into game art and animation studies at AIE, with my focus being on both environment art (combining previous architecture and urban design experience) and personal passion for character and creature design (supported by a hobby background in game modding). My primary skills lie in 2D drawing and in the 3D art pipeline from initial blockout through to UV-mapped, textured assets. This is expected to expand as my current course progresses so 'watch this space'.