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Game Reskin - 'Billabrawl'

2nd year assignment project at AIE Adelaide focusing on 2D graphics and Unity UI design.

Assignment provided a pre-made 'rock paper scissors' Unity game devoid of graphics. Assignment required a theme and art style to be decided for it, then a full set of graphics for background, splash screen, scalable buttons and 'player' icons. Theme decided on was a 'Top End' (Australian Northern Territory) swamp creatures brawl. Graphic direction decided on was realistic with hard 'lino-cut' like designs and fairly colour-limited gradient colour fills.

Game splash screen graphic

Game splash screen graphic

Main menu screen (no unique graphics)

Main menu screen (no unique graphics)

In-game 'battle' screen with player options at left and 'AI' player at right

In-game 'battle' screen with player options at left and 'AI' player at right

Sliced scalable button graphic

Sliced scalable button graphic

Splash screen concept 1

Splash screen concept 1

Splash screen concept 2

Splash screen concept 2

Cane toad creature study and player icon rough concept ideas

Cane toad creature study and player icon rough concept ideas