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Leopard Gecko Hunter

First year AIE class project.
Original concept art by Alex Braun.
Modelled, textured and rigged by Demetria Lowther with custom rock asset as a plinth.

Objective to match the concept art as closely as possible and produce a rigged, game-ready character, finished by posing as students desired with optional props. Produced in Maya by initial sub-div blockouts to ortho views provided by teacher, exported to Zbrush for sculpting, retopo (with quad draw) and UV mapped in Maya, textured in Substance Painter, posed and presented in Sketchfab.

Final posed model

Final posed model

Final posed model

Final posed model

Original concept art to finished character comparison

Original concept art to finished character comparison

Posed model and custom rock plinth, Sketchfab view

Rig and controller setup in Maya

Rig and controller setup in Maya

Texture set: gecko body

Texture set: gecko body

Texture set: rock plinth

Texture set: rock plinth

Texture set: archery set props

Texture set: archery set props