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Dishonoured 1 Bedroom

1st year assignment project at AIE Adelaide focussing on developing Substance 3D Painter skills and breaking down + matching the aesthetic of an existing game by 'restyling' the student's bedroom.

Assignment required at least one fully-tileable texture, a trim sheet and a selection of UV-unwrapped assets. No Zbrush/high-to-low workflows, no normal maps. Final (albeit grainy) renders produced in Renderman plugin for Maya. As the assignment was not design focussed, assets tend to fairly faithfully reproduce design elements from the game, refitted to the dimensions of the real-world room assets.

All assets rendered in-situ

All assets rendered in-situ

Grunge, floor dirt, rust and wear...

Grunge, floor dirt, rust and wear...

Detail closeup of lantern, reproduced as close as possible to the lanterns in-game

Detail closeup of lantern, reproduced as close as possible to the lanterns in-game

Textured asset set 1 - Substance Painter: Trims, bedside table

Textured asset set 1 - Substance Painter: Trims, bedside table

Textured asset set 2 - Substance Painter: Coffee table, Sofa, Painting (with Kaldwin's Bridge art from the game)

Textured asset set 2 - Substance Painter: Coffee table, Sofa, Painting (with Kaldwin's Bridge art from the game)

Textured asset set 3 - Substance Painter: Rug, Floor tileable, wall tileable, doors

Textured asset set 3 - Substance Painter: Rug, Floor tileable, wall tileable, doors

Texture set: 2-way tileable floor texture

Texture set: 2-way tileable floor texture

Texture set: horizontally tileable trim sheet for dado, architraves, and cornices

Texture set: horizontally tileable trim sheet for dado, architraves, and cornices

Texture set: UV-mapped asset example (sofa)

Texture set: UV-mapped asset example (sofa)

Measured blockout of apartment and key furniture assets

Measured blockout of apartment and key furniture assets

Measured plan of apartment and key furniture assets

Measured plan of apartment and key furniture assets