1st year assignment project at AIE Adelaide focussing on developing Substance 3D Painter skills and breaking down + matching the aesthetic of an existing game by 'restyling' the student's bedroom.
Assignment required at least one fully-tileable texture, a trim sheet and a selection of UV-unwrapped assets. No Zbrush/high-to-low workflows, no normal maps. Final (albeit grainy) renders produced in Renderman plugin for Maya. As the assignment was not design focussed, assets tend to fairly faithfully reproduce design elements from the game, refitted to the dimensions of the real-world room assets.